Some users create the most detailed realistic furniture, others create beautifully detailed homes. Some are experts with using lights and rendering photo's or recreating homes from existing buildings. There are users that create complete scenes with terrains, boats, and lakes.
A dodecagon shape in Sweet Home 3D is very efficient: 12 sides and you can split 12 by 2, 3, 4, and 6. The perfect shape to use as a whole or in parts. The 150° angle between sides is also perfect since it's one the 15° steps that Sweet Home 3D uses with magnetism on. In the last year or so the shape offered another big advantage: the object size is a lot smaller than the same shape rounded. The difference between a round cylinder and a 12-sided cylinder is significant, especially if you use a lot of them in a project. Do the same with a sphere and the difference in object size is huge. And if I really want a pipe or something similar to look round I use Blender to smooth the surface and you can't see the difference while still having a much smaller sized object.
So, that's why Dodecagon. I like the way the shape looks and with the ever growing projects the smaller object sizes really help too.Half the fun of Sweet Home 3D is creating the furniture I use in my projects. I spend more time on designing and creating furniture than on the buildings. All models are created using Sweet Home 3D and Blender, in most cases using several steps between the two using export and import. I like Sweet Home 3D better and it's much easier but there are some 3D object manipulations Sweet Home 3D can't do.
Most models are created for use in very large projects so great consideration is taken to keep the model sizes as small as possible. This is to keep photo rendering or a virtual visit reasonably possible with large projects. Sometimes that means that small details are omitted because you wouldn't see them anyway considering the size of the projects. That also means there are very few round curves, these are expensive in size and with rendering. For some models a second, more detailed, version is available for close up view. In all cases I tried to find a good balance between size and detail. Don't expect photo-realistic models here because they simply are too large for my projects. On the other hand, if it can logically open it will probably open! Where reasonably useful all models have deformations defined to move parts. For example with the Office Chair you can adjust the seating, the armrests, and the headrest up and down.
Projects that are still in development: several appartment buildings, a college/university campus, a large hospital, a retirement home, office buildings, factory buildings, and more.