Dodecagon
Glass Elevator

Sweet Home 3D Furniture Library 738 kB - 14 models
DodecagonGlassElevator.sh3f

The glass elevator is a multi purpose elevator for public spaces like malls, theaters, hotels, etc.
The elevator can be placed freestanding or partially in a wall. If you leave part of the elevator outside the wall the occupants have a wide view of the area.
Using the building blocks you can create different elevators. Of course you can change all the colors but you can also choose between stripes or a logo in the glass doors. All doors can be opened and there is a separate call button model to place on the wall next to a full glass front.
There are two different cabins: one with single-side doors and one with doors on both sides of the cabin. The double sided cabin allows you to create an elevator where you step into the cabin on one side and get out on the other side. You simply rotate the entrance shaft to fit the side you want as entrance/exit.

Three different fronts are available if you only want a front without the elevator shaft.


Stacking, elevation, and alignment

Start with one of the base shafts with doors. The minimum required room height is 280cm. If your room height is higher than 280cm you can fill out the space to the ceiling with a full glass shaft placed on top of the base shaft, change its height to reach the ceiling. On top of that you place a floorfiller elevated to the room height. Change its height to the thickness of the floor. This will cut the hole for the elevator. On the next levels you repeat stacking the parts. On the most upper (roof) level you place a roof or top unit.

Alignment is very easy because all parts are created with the same width and depth. Simply set the X,Y coordinates of the locations to the same values. This also makes it easy to rotate one of the base shafts if you want to create an entrance/exit on the other side.

A cabin is centered inside the shaft. Although smaller than the other parts the X,Y location coordinates are still good to place the cabin. The bottom of the cabin is 20cm and you want the cabin floor at the same level as the room floor. This means the elevation for the cabin is the level height + floor thickness - 20cm. Of course this is on the level below where you want the cabin to show.

Didn't find a model that you need? Ask for it in the Dodecagon forum thread with a clear description. If the model is interesting for more users and fits in the library I will consider adding it.